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Old Jan 05, 2007, 06:54 AM // 06:54   #121
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I don't think they are dead. I actually seem to see a lot more ritualists in nightfall than i do assasin's. Plus i still play on my ritualist quite often. I DO think that they will become dead in the future if they don't have a larger range of armor choices, beacuse i think the ones in nightfall are not that great, and it doesn't provide a lot of options.

As long as they continue to have good skill choices for those professions and maybe expand the armor choices, then i don't think they will completely die.
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Old Jan 05, 2007, 07:00 AM // 07:00   #122
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Quote:
Originally Posted by Redfeather1975
It probably started when people didn't see ritualists in GVG play due to the skill restrictions for the 2006 Winterday tournament. Guilds probably didn't want to use a profession before the tournament and of course during, in that they couldn't use most of it's skills in the actual tournament, lest they'd forfeit the match or be disqualified as per the tournamanet rules.

I'm sure a lot of people knew about the tournamanet restrictions that greatly influenced ritualist play in the last quarter of 2006, but some people may not have and thought that the profession itself was being considered poor by high end PVPers.
guilds didn't use rits in the tourney because rits are useless. there is only one things that the ritualist excels at better than any other class, and that is spamming a spirit battery for necro's (hello hex builds, spiritway, bspike). as far as the channeling line goes... errr.. no AP= no dice. there is only one thing that i like about rits, and that is attuned was songkai, aside from that they are a fat load of useless as a primary.
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Old Jan 05, 2007, 09:55 AM // 09:55   #123
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Quote:
Originally Posted by crucifix
guilds didn't use rits in the tourney because rits are useless. there is only one things that the ritualist excels at better than any other class, and that is spamming a spirit battery for necro's (hello hex builds, spiritway, bspike). as far as the channeling line goes... errr.. no AP= no dice. there is only one thing that i like about rits, and that is attuned was songkai, aside from that they are a fat load of useless as a primary.
Builds have been using them more and more. Ive been seeing some Vengeful weapon + Weapon of Remedy (that AMAZING new nightfall elite), as a gank or counter gank build. I also saw other peoples testimony of seeing such builds (over at GWonline). Apart from that, read the whole build, and you will get a breakdown of the beauty of channeling magic.

Dead? blakerhfladks
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Old Jan 10, 2007, 11:55 AM // 11:55   #124
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I'm sure rit's will never die, atleast not mine ---_--- so this thread is useless ;D
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Old Jan 19, 2007, 04:00 AM // 04:00   #125
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Rits actually have found their place now in PvP although they are still exempt from mainstream GvG they are very common in HA as necro batteries and offensive spammers in TA. The devensive spirits were in the case of shelter nerfed too heavily and cannot really be justified anymore.

Its kina stopped mattering to me because I've stopped playing rit and pretty much play monk now, a class that will always be in high demand.
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Old Jan 19, 2007, 09:45 AM // 09:45   #126
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Quote:
Originally Posted by Kais Unduli
Ritualists are far from dead. I'm seeing more and more rits popping up in missions and outposts, and some of them have the Vabbi or Ancient armor, which means the people playing them are dedicated to them.
Ancient is hardly a cash dedication.

I run 15k Luxon . I love my builds, a versitile class needs a versitile player. That's partially why I enjoy playing mine so much. I'm fairly glad Ritual Lord got nerfed as well. Too many people were running Ritual Lord and missing the awesome potential that this class has by sitting there with their thumb in their ass.

The Ritualist is one of my favorite classes, if I want to head into ranged DPS, I swap builds. Melee DPS? No problem. Healing? Done and done. Farming? Consider it done. Support? Why would I want to play support?! Anyway, I GUESS I could cover that too. I do all this with the click of a button, rather than logging out and finding another character.

I'm rather depressed with playing my warriors because of the Dervish's introduction and other things. But my Ritualist is there to give me a different role. In my mind, the Ritualist is my favorite squishy. Not because they're excellent at what they do, but because I love how they can be.
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Old Jan 19, 2007, 03:27 PM // 15:27   #127
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*Sniff sniff, beautifully said Dzus.

I love my Ritualist to pieces. AND its always fun to prove guildies and random people wrong when they underestimate Ritualists ^.^
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Old Jan 19, 2007, 03:46 PM // 15:46   #128
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Quote:
Originally Posted by pve-er
Just done the Dzagonur Bastion mission, we have 2 Rt, no tank, one monk, MofW(MM), 1 more MM and a Paragon +as well as a nuker. we got master thanks to 2 Rt and MM, I can kill those general with ease (they got so distract by minions and spirits and forget about me doing my acupunctures on them) Rt rules
I just did that mission with my Rit. We had one monk and we did the mission in about 3 or 4 minutes. Never have I seen it done this fast!
I have all chars at lev 20 and have finished the chapters except for derv/paragon. I tried them and deleted them. My favorite now is my new Rit and 2nd fav is my ranger.
I am amazed at how versatile the Rit is but it sure takes alot of studying to figure out the builds I think this is the most complicated of all the chars.

I tried her out in AB and she was great! In several games I think I died once and my team took very little damage.

Last edited by Dixie Lady; Jan 19, 2007 at 03:49 PM // 15:49..
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Old Jan 21, 2007, 06:00 PM // 18:00   #129
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I've read through about 98% of this thread (I sort of skimmed Terra Xin's rant) and I agree with the majority of whats been said Rits aren't made to be the best at anything just decent. There are certain builds that make you think twice about the Rit's damage/healing capabilities like if you want to get decent energy management as a monk, from what I've seen you need to (normally) have a mesmer secondary and bring Mantra of Recall or Inspired/Revealed Hex/Enchantment and in the case of Inspired/Revealed your only getting MAYBE 1-2 points back (depending on what you spend in Inspiration) which isn't much. While the Rit using a Resto build with AwS at 16 Spawning and 13-15 Restoration is just sitting in the background spamming MB&S and Soothing Memories with Recuperation and maybe the other restoration spirits depending on your style (I prefer some of the weapon spells) with next to no energy problems and still keeping everyone at a safe spot on their health bar.

After spending nearly 1/2 my total time (roughly 2.5k+ hours) on Guild Wars playing my Rit and not one of my 6 other characters I doubt they'll die out, just need to take a closer look in some of the towns, you'll find us.
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Old Jan 22, 2007, 03:00 AM // 03:00   #130
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Two words: Minion Bomber.

I've gotten all the way to Gates of Torment with Heroes and Henchies, and only resorted to PUGs about 3-4 times. 90% of the time, they asked me to spec to Resto. The other 10% of the time, I said I WAS a Resto. Only in the "Breaking the Broken" quest did I stay with my MM build, and it took us two (maybe three) tries. Running away from melee to Animate and Rez is a good way to recover from a wipe.

But anyways, I think one of the reasons Rit MMs are unpopular is because Anet likes to push Necros. Our State of the Game article was nothing more than an expanded "This is what a Ritualist is EXPECTED to do", while the Necro article was more "We made it better. Play it. Now." I'll have to agree with:
Quote:
Originally Posted by Khaunshar
Its almost as if there is the rule that no expansion class may ever surpass a core class in an area they compete in.
On that note, I would like to say that my favorite Elites are Reclaim Essence and Jagged Bones. Infinite minions, yum yum.
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Old Jan 22, 2007, 09:02 AM // 09:02   #131
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The ritualist is not dead, but it's dead in farming now.
Anet said to do a skill update just to make HA play better, but what the hell is the use if Sympatic en Achencors Visage in PvP? Yes nothing I never saw someone using it, they just want to get rid of farmers and saying they want to change HA, not because I still wasn't able to get at least 1 time in a HA team!!!.

I was trying to get enough money for my Rit FoW armor, but well it's now almost impossible. Ecto's in UW drop less, UW smite farm build is quite dead, and the place where I farmed a few greens seams to got another update as well.

Thanks Anet, how for god sake am I able to get FoW armor? I got now 420k and I'm stuck with that, there goes my few months farming into the bin.
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Old Jan 22, 2007, 02:43 PM // 14:43   #132
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Quote:
Originally Posted by Iscana
The ritualist is not dead, but it's dead in farming now.
Anet said to do a skill update just to make HA play better, but what the hell is the use if Sympatic en Achencors Visage in PvP? Yes nothing I never saw someone using it, they just want to get rid of farmers and saying they want to change HA, not because I still wasn't able to get at least 1 time in a HA team!!!.

I was trying to get enough money for my Rit FoW armor, but well it's now almost impossible. Ecto's in UW drop less, UW smite farm build is quite dead, and the place where I farmed a few greens seams to got another update as well.

Thanks Anet, how for god sake am I able to get FoW armor? I got now 420k and I'm stuck with that, there goes my few months farming into the bin.
A few choices.

Chest Runs.. then power trade.

OR

Make another character and farm with it.

OR

Green farm. It still works, ive tried.
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Old Jan 22, 2007, 08:30 PM // 20:30   #133
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Quote:
Originally Posted by Dzus
The Ritualist is one of my favorite classes, if I want to head into ranged DPS, I swap builds. Melee DPS? No problem. Healing? Done and done. Farming? Consider it done. Support? Why would I want to play support?! Anyway, I GUESS I could cover that too. I do all this with the click of a button, rather than logging out and finding another character.
Quote:
Originally Posted by Jetdoc
I'm slowing changing the attitudes towards Ritualists one PuG at a time...
Last night, I just got done soloing (without henchmen) the Dunes of Despair bonus with my Rt/E, and noticed a group was looking for a necrotic transversal necro to do the bonus. Unfortunately, this poor group had heard of the trick, but had absolutely no idea how to pull it off (i.e. no vampiric weapons at all).
So, I joined their group and soloed the bonus for them. They were quite impressed with the power of a ritualist...
I love Rits! I just started a new one last night... would you guys mind cutting and pasting yout build/template/textfiles? Thanks in advance.

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Old Jan 23, 2007, 12:51 AM // 00:51   #134
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Spike Rits HoH FTW, Rits real life is in HoH
PvE rist are also powerful, but not as much as in HoH
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Old Jan 24, 2007, 01:37 AM // 01:37   #135
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as Far i know Rt are the Best and always be Best against Mesmers and i have Rt i love him so much because of his Spirits and the use of Ritual lord make them very very powerful
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Old Jan 24, 2007, 06:22 AM // 06:22   #136
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Quote:
Originally Posted by Avatar Exico
as Far i know Rt are the Best and always be Best against Mesmers and i have Rt i love him so much because of his Spirits and the use of Ritual lord make them very very powerful
that's not true. A mesmer can counter any class, but the counters that they do have can be very narrow, and may not be any effective against particular builds. Ritualists have pure damage but that damage is very conditional. That is something a Mesmer can easily take advantage of.
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Old Jan 24, 2007, 10:12 AM // 10:12   #137
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Quote:
Originally Posted by Terra Xin
that's not true. A mesmer can counter any class, but the counters that they do have can be very narrow, and may not be any effective against particular builds. Ritualists have pure damage but that damage is very conditional. That is something a Mesmer can easily take advantage of.
Take advantage of the Ritualist's 'pure damage'? Please explain, because from what i know, hexes dont work on Spirits, and the only anti-spirit skill they got going for them is Spiritual Pain, and even that isnt effective enough.
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Old Jan 24, 2007, 11:31 AM // 11:31   #138
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Quote:
Originally Posted by Terra Xin
that's not true. A mesmer can counter any class, but the counters that they do have can be very narrow, and may not be any effective against particular builds. Ritualists have pure damage but that damage is very conditional. That is something a Mesmer can easily take advantage of.
I don't think he was saying they can't be countered, just that they're one of the more difficult ones - though I think rangers take the cake with their insane variety - spike, degen, e-denial, interrupts, traps, spirits, possibly spells from a secondary - argh!

The difficulty for the mesmer comes in the variety of abilities the ritualist has as well, plus any abilities from a secondary, although I think this skill could do most of the work against a spellcaster / spirit user ->

[skill]Psychic Distraction[/skill]
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Old Jan 24, 2007, 07:20 PM // 19:20   #139
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Quote:
Originally Posted by Pwny Ride
Take advantage of the Ritualist's 'pure damage'? Please explain, because from what i know, hexes dont work on Spirits, and the only anti-spirit skill they got going for them is Spiritual Pain, and even that isnt effective enough.
Hexes nor Conditions do not work on spirits. But skills such as Spiritual Pain, Unnatural Signet, and any non-spell interrupt can take out the ritualist and prevent him from using spirits.

What I meant by Pure Damage is outlined mostly through Channeling and Communing. In the communing line, the pure damage comes from spirits and their untyped damage that they deal. In channeling, they have a higher damage range and is dealt without conditions or hexes - this is at the cost of pre-requisites to make the spells work. Gaze From Beyond for example needs a spirit for it to work, Spirit burn needs to be in the area of a spirit as well. Its basically damage without the consideration of any after effects.

[quote=Cirian]
Quote:
Originally Posted by Cirian
I don't think he was saying they can't be countered, just that they're one of the more difficult ones - though I think rangers take the cake with their insane variety - spike, degen, e-denial, interrupts, traps, spirits, possibly spells from a secondary - argh!
They aren't difficult to counter. An assassin is difficult to counter because you have to hex them before they kill you - not so with the ritualist, you have a bit of time due to the long cast time of their spirits, to get yourself ready to cast spells on them.

Ritualists also have a great ability to spam spells, but everyone knows that spamming is meat for the mesmer. Alot of their spells are conditional and require targets to activate skills in order for it to work - Backfire, Guilt, Shame, Diversion, those will be easy to pull off onto them.

Last edited by Terra Xin; Jan 24, 2007 at 07:29 PM // 19:29..
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